1/2/2017

What'd I play today?

Today I spent some time in Final Fantasy XIV. I finally hit level 30 and became a White Mage!

 The moment it happened.

The moment it happened.

I was hoping I'd get the gear that came with it, but my Free Company (with the awesome name "Balamb Olive Garden") was quick to point out that I don't get those sweet robes until level 50. Disappointed, but at least it gives me something to look forward to!

Even though being a healer can be stressful in an MMO sometimes, it's fun as well. I gravitate towards healing characters like Lucio and Mercy in Overwatch as well. You're depended on, and even though you get the blame when things go wrong, you get a lot of the praise when it goes right, heh. 

Being a healer also shows a bit of my enjoyment for helping others, as I did after hitting level 30 - I walked a newer member of the FC through a few of the story dungeons and helped them get their first Chocobo as well. It was a lot of fun. As I did that, I also went through some story content, before finally arriving at Costa Del Sol, which was a really nice area. That's where I logged out for the day, hitting level 31 (or 32...I can't exactly remember. Heh.).

 What a view! 

What a view! 

I also picked up Atelier Sophie today, at the behest of a friend. For those unfamiliar (which is probably a lot of you, considering how obscure of a series it is) the Atelier games are what you'd call a "Slice of Life" JRPG. There's no world-ending deities, Final Fantasy XII-esque politics, or dramatic monologs in these games. You're just a girl that does alchemy in a shop and hangs out with her friends sometimes. It's very cute, and while I've gotten into the series before, I've never been able to finish a game because of the time limit you'd have for each month to deliver X amount of items after making them.

Atelier Sophie threw the time limit out, and now I've gotten sucked into the game. I always felt the contrast between the relaxing vibes the Atelier games gave off clashed with the way the game was meant to be played. But with the time limit gone, I'm free to relax and play the game at my own pace, zoning out to the "collect-make-repeat" gameplay loop that gets addictive quickly, in a Harvest Moon sort of way. 

 I know exactly how this kid feels, to be honest.

I know exactly how this kid feels, to be honest.

That's about it for today! I'll have more detailed thoughts on Atelier Sophie once I'm further into the game, I'm sure.